WorldCon 2016: Is cyberpunk still a thing?

Disclaimer: I am not perfect and neither are my notes. If you notice anything that requires clarification or correction, please email me at melanie (dot) marttila (at) gmail (dot) com and I will fix things post-hasty.

Panellists: Cory Doctorow (moderator), Matt Jacobson, Patrick Nielsen Hayden, James Patrick Kelly, Pat Cadigan


Joined in progress . . .

PNH: Cyberpunk is a course correction.

MJ: I think of cyberpunk in terms of the Max Headroom tagline: fifteen minutes into the future.

CD: The first generation/layer was written by people who were not computer professionals. The second focused on current technology and near future extrapolation. The third layer is an aesthetic.

PC: The first generation of cyberpunk writers was the first to grow up with mass media (television, radio, etc.). The Vietnam War was the first to be televised. They wrote about the influence of media and extrapolated what the influence of mass media might be in the future.

CD: In the 1980’s, money had a huge influence on the political process.

PNH: An aesthetic is a number of people who have similar intuitions about the world. It’s deliberately referencial.

JPK: Bruce Stirling tried to “end” cyberpunk, but the readers weren’t listening.

MJ: A thing would be whatever catches people’s attention.

PC: Cordwainer Smith and Alfred Bester were influences on cyberpunk.

PNH: Science fiction is one big conversation.

MJ: Cyberpunk has been taken over by tech noir. Shows like Mr. Robot and Person of Interest.

JPK: Cyberpunk emerged pre-Apple. For most users, a computer is indistinguishable from magic.

CD: The whole point of Mr. Robot is to strongly distinguish technology from magic.

MJ: Pokemon Go demonstrates just how easy it is to know where anyone is, anywhere in the world.

CD: Actually, your device uses the statistics from the game to triangulate your location and reports the information to Nintendo. That’s a lot more scary.

PC: In the early days of the internet, there were the BBS’s, the bulletin board services. Genie—the conversation never ends. Now mass media is to ambient, we’ve stopped seeing it. Information (and misinformation) is ubiquitous.

PNH: Science fiction has been doing the virtual presence thing since 1929 with the fanzines.

MJ: Cyberpunk intersects with maker culture. High tech is repurposed.

CD: The liminal moment was a queer programmer, Jennings. Cyberpunk concerns itself with the frontier of self and interrelatedness.

And that was time.

Next week: science fiction as epic.

And, of course, in the meantime, I’ll be curating Tipsday and Thoughty Thursday for you.

Be well. Stay safe. Love unconditionally.

That is all.