WorldCon 2016: Generation starships

Disclaimer: I am not perfect and neither are my notes. If you notice anything that requires clarification or correction, please email me at melanie (dot) marttila (at) gmail (dot) com and I will fix things post-hasty.

genstarships

Panellists: Pat Cadigan, Gregory Benford, Mark W. Tiedemann, Brenda Cooper (moderator), Jerry Pournelle

Joined in progress …

GB: We can work out the engineering problems. The people problems, we can’t.

JP: We have to have some form of artificial gravity. Currently, interstellar travel can only be accomplished by accelerating half way and then decelerating the other half. The Fermi paradox says there might be one civilization, not planet, not planet with some form of life, but one civilization, per galaxy.

PC: People choose to live in habitats orbiting Earth. They don’t have artificial gravity. The solution could be epigenetics. Adapt the body to life in space. Once you pass a few generations, the privations become irrelevant. Then we have to face the challenges of exploration and colonization of new worlds. We’ve faced some of these problems before. The prairie skies produced agoraphobia. When the generation ships land, people will be totally freaked. We’ll need to regulate space and noise.

BC: There was a 100 year starship symposium at which it was posited that generation ships would have to have a military-like social structure.

MWT: I don’t see why we’d want to do that. It would work, but not without the benefits that make such a system worth it.

GB: That might be the wrong analog. If you have a pool, you need a lifeguard. The army has a purpose in the larger community. A genration ship is a community.

JP: The Melanesians who settled Hawaii knew they were going on a one way trip. A worker who works, lives, and never leaves Manhattan might as well be on a colony.

PC: If we have habitations around Saturn, it’s too far away for help to get there in the case on an emergency. It would have to be a regimented society. They would have to constantly be checking their equations, their plans. They would never want to be doing something for the first time.

MWT: The personalities of the volunteers will influence what happens on the ship, and in the colony.

BC: What would people on the ship do for fun?

GB: What does anyone do? Sex, drugs, and rock ‘n’ roll.

PC: Even the frivolous pursuits would have to be engineered.

MWT: I think virtual reality would be a major component.

BC: How can you teach generation after generation order and discipline and then expect innovation and creativity to emerge at the destination?

JP: That’s what novelists are for.

And that was time.

Next week: The dark side of fairy tales 🙂

Thanks for stopping by. Hope you found something of interest or entertainment.

Be well until next I blog.

WorldCon 2016: Is cyberpunk still a thing?

Disclaimer: I am not perfect and neither are my notes. If you notice anything that requires clarification or correction, please email me at melanie (dot) marttila (at) gmail (dot) com and I will fix things post-hasty.

Panellists: Cory Doctorow (moderator), Matt Jacobson, Patrick Nielsen Hayden, James Patrick Kelly, Pat Cadigan

thecoolestparkinggarageevar

Joined in progress . . .

PNH: Cyberpunk is a course correction.

MJ: I think of cyberpunk in terms of the Max Headroom tagline: fifteen minutes into the future.

CD: The first generation/layer was written by people who were not computer professionals. The second focused on current technology and near future extrapolation. The third layer is an aesthetic.

PC: The first generation of cyberpunk writers was the first to grow up with mass media (television, radio, etc.). The Vietnam War was the first to be televised. They wrote about the influence of media and extrapolated what the influence of mass media might be in the future.

CD: In the 1980’s, money had a huge influence on the political process.

PNH: An aesthetic is a number of people who have similar intuitions about the world. It’s deliberately referencial.

JPK: Bruce Stirling tried to “end” cyberpunk, but the readers weren’t listening.

MJ: A thing would be whatever catches people’s attention.

PC: Cordwainer Smith and Alfred Bester were influences on cyberpunk.

PNH: Science fiction is one big conversation.

MJ: Cyberpunk has been taken over by tech noir. Shows like Mr. Robot and Person of Interest.

JPK: Cyberpunk emerged pre-Apple. For most users, a computer is indistinguishable from magic.

CD: The whole point of Mr. Robot is to strongly distinguish technology from magic.

MJ: Pokemon Go demonstrates just how easy it is to know where anyone is, anywhere in the world.

CD: Actually, your device uses the statistics from the game to triangulate your location and reports the information to Nintendo. That’s a lot more scary.

PC: In the early days of the internet, there were the BBS’s, the bulletin board services. Genie—the conversation never ends. Now mass media is to ambient, we’ve stopped seeing it. Information (and misinformation) is ubiquitous.

PNH: Science fiction has been doing the virtual presence thing since 1929 with the fanzines.

MJ: Cyberpunk intersects with maker culture. High tech is repurposed.

CD: The liminal moment was a queer programmer, Jennings. Cyberpunk concerns itself with the frontier of self and interrelatedness.

And that was time.

Next week: science fiction as epic.

And, of course, in the meantime, I’ll be curating Tipsday and Thoughty Thursday for you.

Be well. Stay safe. Love unconditionally.

That is all.