The next chapter: update February 17, 2013

Just a brief catch-up here on what’s been happening.  Brief, because what’s been happening = not much 😛

This week, I put my second original short story of the year, “Beneath the Foundations” in the can and submitted to the Sword and Mythos anthology.  I’m not optimistic because the story that bubbled up was not along the lines that the editor said she was looking for.

The editor was looking for aboriginal (not just NA, but Australian, etc.) northern Africa, Arab, Indian, or Asian settings, female protagonists, and in general, a new spin on the old Cthulian genre.

BtF is medieval European, specifically England during the time that King Alfred was ousted

English: Statue of King Alfred in Wantage, England

English: Statue of King Alfred in Wantage, England (Photo credit: Wikipedia)

by the Danes and was gathering his forces to retake Wessex and Mersea.  Adric, the protagonist, is male, though he is a little person, and by that I don’t mean that he was a pixie, but short of stature.

He’s bought by a Danish lord, Ofded, as a sapper along with several other boys from St. Jerome’s. Proper miners supervise the expendable boys in the endeavour.  Alfred’s supposedly harbouring in Castle Sark,  and Ofded wants to get the credit for his capture.

The story is about what Adric finds beneath the foundations and the horror that ensues.

So I’ll have to wait and see.  Typically, I don’t think much about my stories after I send them off.  I list them in my submissions table and mark off the result when it eventually comes in, or not, as the case may be.

Next up, I’ll be revising a couple of stories for submission to Tesseracts 17.  I haven’t quite decided which one I want to send in yet.  The deadline for that is February 28, for those of you who would like to submit.  Check out the guidelines.

I haven’t had a lot of time to work on Gerod and the Lions, and haven’t gotten back to Initiate of Stone yet.  I have a busy time coming up for the day job, and I have to pick and choose.

This week coming, I’m out of town for a training gig, and then again, after one week at home, I’ll be travelling again for more training delivery and my attempt at certification.  I don’t think it will be reasonable for me to return to IoS until after the next few weeks.

In March, when I dive back into my project, revising for beta-reader feedback (and yes, I will be asking a broad cross section of friends RL and online for their assistance) I will also be working on revising another, fairly long, short story for the next Writers of the Future (April 1) and a new short story (idea hasn’t cropped up yet) for In Places Between (April 4).

I’ve submitted to WotF before, and was pleased to receive an honourable mention certificate, but it’s hard to know how one would do in such a popular arena.  Again, I’ll encourage those of you who are working on your own stories to submit.

Also this week, I submitted some work to my critique group and am largely caught up.

Next weekend, when I return from training, I’m going to be attending a poetry workshop and I actually have some poetry to take with me.  My poet friend, Kim Fahner, graciously offered to have a look and I hope to have the few revisions she suggested ready.

I hope to submit some of my poetry to various journals, but I’m not so much into the poetry these days, so if anything this may be something that has to go by the wayside for now.  I definitely want to submit a poem to the League of Canadian Poets National Poetry Month Blog, and have a few options for online submissions that might suit.

Upcoming for the blog, I’m going to try my hand at submitting a post to Wordsmith Studio, another pupdate (Nu had her check up this past week, but I won’t have the time to commit it to the blog this weekend), I’m going to continue my new series, A life sentence, with mortal punctuation, I hope to have an interview with my friend, Brian Braden, about his new book, Black Sea Gods, and will likely blog about the training, the poetry workshop, and anything else my life offers up for sacrifice 🙂  Writerly Goodness

That’s it for now.

Good words at y’all!  Writerly Goodness, signing off.

Where my fascination with language got me

I’ve always loved language.  Well, except in high school when, though I was good at it, I couldn’t wait until grade eleven when French class would not longer be a requirement.  I think that had more to do with my overall dislike of high school rather than any particular issues I might have had with learning French.

In university though, my favourite courses were Old English, Chaucer, and the History of the Language.  I think I had a crush on my OE professor just because of the passion he had for his subject.  He worked up a sweat during his lectures, so enraptured was he with the poetic forms.

I also took Latin for a semester in university and enjoyed that considerably as well.  Plus, during one of my contract jobs at Laurentian, I enrolled in conversational French.  See, I don’t hate it; it’s simply that I have no family and few friends who speak French.  Every time I learn a few things, they quickly fall away from disuse.

More recently, I downloaded a few Oxford lectures from I-Tunes University on Tolkien, and in particular, the linguistic basis for his languages in the Lord of the Rings trilogy.  He based his elvish language, in part, on Finnish 🙂  I think I might have mentioned my Finnish heritage once or twice?

Then there’s my husband, Phil.  He started to teach himself Japanese a few years ago, and more recently took some lessons in Chinese through one of the Y’s temporary employees in the Newcomers’ Centre.

Finally, there’s my own fascination with all things Celtic.

So I’m sure it’s hardly surprising that in writing my novel and developing my world, that I’d spend some time on my languages and that a little bit of everything got thrown into the mix.

The old language

This is the language that we might equate with proto-European, a language that we have no way to trace or understand except in its influence on the languages that developed from it.  This is the language that the Tellurin first spoke when communicating with each other, Auraya, and the akhis.

It only survives in the traditional names of the seasons and festivals, the names of the moons, weeks, and days.  It is also the language that the magi use in their rituals, though much of it has been bastardized since there is no written record of the language.

It’s also related to the language of the anogeni, but I’ll get to that in a bit.

I listed all of these, purely made up words, in my world info post.  I’ll just offer a couple of examples for clarification.  “-staya” is the suffix I chose to mean celebration of.  The prefixes combine to explain what celebration.  Kiestaya is the awakening; Anestaya, the engendering, and so on.  “-dranya” means the season of.  Thus, Shoudranya is the season of spring forth; Zaidranya, the season of the baked earth (though most people remember it as the season of the hot sun), etc.

The names of the moons are based on a rudimentary numbering system and you’ll notice the European influence there.

The days of the week are derived from the names of the akhis, which are also words from the old language.  “-akhi” means the spirit of. So Zaidesakhi is the spirit of the earth; Augesakhi, the spirit of the waters, and so forth.

The anogeni language

The anogeni were the special children of Zaidesakhi and Augesakhi.  They never communicated with anyone else and have lived in isolation, so it shouldn’t be surprising that while their language has some words in common with the old language, that it also has many of its own terms.

For their language, some of the words are made up, but others derive from some research into native languages, Ojibwe, Cree, and Oji-Cree, which are all slightly different.  Some Finnish and Japanese influences crept in here too.

Here’s a brief list of some of the words and phrases in anogeni:

  • mejni – eat
  • bizan – be still
  • hine – nothing
  • kabec – wait
  • gajachi – Tellurin (the pale people)
  • dimanzo – sight maker
  • oni – why
  • neesaimeno – prophecy
  • dimanzine – journey (shamanic)
  • mudashkiwine – bad medicine
  • namadiwine – bad thinking
  • bagan – if you/could you
  • gadga – explain, help understand, the ano understand through love
  • nimawe – contents
  • gadashki – love the greatest of the medicines
  • baska – head
  • gada – heart
  • onu mina – little teacher (f)
  • onen mina – little teacher, master (m)
  • no ashkida gadashki – there is no power greater than love
  • sagan nebawin – sword dancing
  • Ashki-Na – Grandmother, Auraya
  • Ashki-An – Auremon
  • Ashki-Nisa – Tryella
  • Namad-Ashki – Yllel, the destroyer
  • anzi – let’s go
  • anzi an dabo – let’s go to the one
  • ish nibi – she tries
  • ni – I am
  • gadana – thank you/I love you (they mean the same thing to the ano)
  • Anoashki – the great mystery (the spirit of the world)

Here is a list of the ashkiwine, or medicines:

agenewa – tea of three herbs; tadawa – cactus; swinnis – mushroom; yudana – woody herb; nabanda – tea again – cleansing; bishido – leafy herb; keshwara – nut (like nutmeg); angali – ground to a paste – placed in the cheek (stains the mouth); guryami – desiccated leaves easily powdered; shouba – like tobacco; nindaya – mushrooms again; gagini – seeds – crushed and held under the tongue.

To find out what they all do, you’ll have to wait for the book 🙂

The eleph language

Latin, Finnish, Japanese, and stuff I just made up.

Here’s another list:

  • finiris – Songmaster
  • sulonis – Dreamsinger
  • kaidin – sourceror/mage
  • damnasca – crazy one
  • shuriah – unwanteds
  • kishida – eleph kata
  • kishan – eleph martial arts
  • kishan-roh – the art of the sword
  • kishani – warrior
  • Felias es durithan – destiny is near
  • Felias es turia – what is your destiny? (formal)
  • Felias mariel es offiri portel – My destiny is to open the way (formal)
  • Tu kolue – I’ll kill you
  • Felarah, dalin – greetings sister
  • astaru – soul mate
  • astara – soul lights
  • umbriel – the shadow court
  • arbraith – special talent with the trees
  • norai, singular noraia – healer, healers
  • anathas – the Council of Elders
  • ardait – bastard
  • Ardai-rhone – the Destroyer – Yllel
  • rhanda – army (rhanda umbrielis)
  • kunia – queen (kunia umbrielis) (kunia me)
  • kaides esse – the powers that be
  • no te agi, astaru me – worry not, home of my soul

So that’s all of the original(ish) languages in Tellurin.  So far.

Next week: world building resources.  I’m certainly no authority.  You don’t have to do what I did, or do it in the way that I did it.  I just like to share 🙂

Have a fantabulous long weekend everyone!

Writerly Goodness, signing off.

The cities of Initiate of Stone

World building is winding down.  After this post, I’ll probably have one more about the languages of Tellurin, and another to cover some of the odds and sods I haven’t described elsewhere.  Following that, there will be a final post on world-building resources.

Cities, towns, villages, etc.

I’ll start with Hartsgrove, Ferathainn’s village.  Situated west of the mountains, Hartsgrove is one of many free towns, or free holds.  Except for the Parimi, Haldane, and Espanic lands, which are proper provinces, most of the people who live in the west are clustered into such communities.

The village proper contains The Silver Swan, Willow’s public house, which is a structure half built, and half shaped from a massive oak.  In the back rooms, she brews her beer and ferments her wine.  Her distillery is off-site, for safety’s sake.  The Swan is the closest thing Hartsgrove has to a town hall.  It’s where most community business and assemblies are held.

A small stable, blacksmith, and a builder complete the village’s services.  There is a mill down by the Chance River, built to withstand the seasonal floods, and with a mill-wheel that can be raised and lowered given the water level.

The rest of the village, set well back from the river, consists of families that work on the farms in the surrounding countryside to earn their share of the harvest.  Willow’s orchards and fields (behind The Swan) are tended only by her and her brothers, though they recruit assistance for the harvest.  Even Fer does her share during the sowing and reaping periods.

Hartsgrove is just north of the Deep Forest and many of the trees around the village are ancient.  Think about pictures you might have seen of century trees.  The eleph have shaped their homes from these.

North of the village is a sacred grove, planted hundreds of years before.  It’s where the name of the village derives.  That’s where all of the seasonal festivals are held.  They’re mostly communal affairs, as Hartsgrove isn’t big enough to rate a priest.  They have to petition one to be sent from one of the larger centres for important events like marriages.

Selene and Aeldred share the responsibility of the physical health of both animals and people.

Hartsgrove sends annual tributes to Aurayene, Drychtensart, and Gryphonskeep in the form of food and Willow’s excellent brews.  There is a fair demand for The Swan’s beer, wine, and whiskey.  These might be the village’s only export.

There is no wall.  Only ones made of stone can withstand Vedranya, and there is no quarry nearby.  There is rarely any need of defence, and the men of the village, with Aeldred’s magickal support, are more than equal to the few bandits who choose to try their luck.

Aurayene is a sprawling city state founded by the Parimi.  It is the capitol of Parime, and the spiritual centre of Tellurin.  The Archbishop, the highest ranking prelate in the land, makes his home there, and the Monastery of Aurayene is the biggest of its kind, taking up fully one third of the city’s area.

The Archbishop’s compound and tower are palatial.  Not only the compound, but the city as well, are guarded by massive stone walls.

Aurayene is one of the few cities to have survived the Cataclysm, though only barely.  When the western coast sheered away from Tellurin, Aurayene stood on the very brink.  In succeeding generations, they adapted to their inconvenient perch atop a cliff that dropped several hundred feet to the Jagged Sea below. 

Miners and stone masons excavated The Long Stair, which descended through the stone beneath the city to the floating mass of docks that formed the port below.  A lift was also constructed to convey cargo up the cliff face to the city.

The Chance and the Aurayene Rivers flow respectively south and north of the city, cascading in incredible waterfalls to the sea below.  The land around Aurayene is mostly plain, though the coastal mountains, Les Bras d’Auraya, surround it.

Riversway is essentially a mercantile centre on the Aurayene River a day’s ride out of Aurayene.  Because goods coming into Aurayene from the port side have to be hauled up the cliff, and the city is so well developed, there’s not a lot of space, literal or figurative, to bundle things off to specific destinations.

Riversway serves as the place where shipments are sent in bulk, to be divided and repackaged for shipping further up the Aurayene, or by land into the continent.

Gryphonskeep is on the north shore of the Aurayene River.  Originally built by a discontented Alban lord (Murdo Christie)  who’d left the Island Kingdoms before the Cataclysm, the keep earned its name and reputation by virtue of several gryphon fledglings that the lord managed to capture on his journey through the mountains.

The keep was built for defence with thick walls and multiple sets of doors.  Christie was jealous of his new prize and distinction, and unwilling to lose either.

The aerie tower was built to simulate the gryphons’ mountainous home with broad balconies at the half-way mark and the top level allow the gryphons access.  During Vedranya, these are covered with massive wooden “shutters.”  The gryphons would much rather be up in the mountains, safe above the storms, but they like to humour their Tellurin caretakers.

Gryphonskeep has come into the hands of many lords over the years.  It is both a desirable reward—who wouldn’t want to be the Gryphonskeeper?—and a kind of back-handed compliment—who wants to be exiled to the western wilds?

The west of Tellurin is considered a barbarous and lawless land.  Few families have been eager to assume the burden when they could be living a life of relative comfort in the civilized east.

Killian’s father held Gryphonskeep before him, but his disreputable behaviour and abuse of the noble beasts caused him to be stripped of the honour.  Killian had to fight to prove his right and worthiness to hold Gryphonskeep.  Dairragh might be the first third generation Gryphonskeeper, if he can regain the honour.

Aumenburg is a small village nestled in a valley of the Great Ring Mountains southwest of Kriegstaff.  The mountains are Saxon land.  It is ruined by the time Ferathainn and Dairragh reach it, having been ravaged by Kane’s army and then abandoned to the storms.

Like Hartgrove, it has a grove.  Unlike Hartsgrove’s, Aumenburg’s grove has been forgotten and left to the wild things.  It also happens to be the site of a great sourcerous battle and the resting place of Jareth’s amulet.

Finally, there are five mountain keeps that guard the passes through the mountains.  These were built by the Saxon in the days when defence, or at least provision for travelers and protection from Vedranya, were deemed necessary.  All five keeps were constructed in much the same manner; all tall, rectangular, utilitarian structures built out of the mountains themselves.  Each was built on top of caverns which served as storage and dungeons, the foundations of each keep reaching deep into the stone.

Each has an outer baily, or commons area, and an inner fortification.

That’s it for tonight.  Have a wonderful weekend everyone!

Three great books on self-editing

(A.K.A. more writing-book porn!)

Since I started serious writing practice and got down to the business of trying to turn my idea into a publishable work, self-editing has been an obsession of mine.  I started out with a good grounding (2 degrees in English), but soon learned that there is always room for improvement.  Always and forever.

When the publishing boom of the 80s and early 90s changed directions, agents and editors state one principle requirement: write a damn good book, and write it well.

Here are, in no particular order, three books that have helped me immensely.  Just ask my Author Salon critique group, I am the queen of nitery-pickery (I’m not sure why I choose to write it like that, but I suspect it might have to do with the character of Rockery Hud-Peck from The Fintstonesthat’s just how my brain rolls).

1. Revision & Self-Editing: Techniques for transforming your first draft into a finished novel by James Scott Bell (The Write Great Fictions Series, Writer’s Digest Books, Cincinnati, OH, 2008).

Bell divides his book between self-editing and revision, which he states are two separate processes.  They are 🙂

In his introduction, he references Browne and King’s Self-editing for Fiction Writers: How to edit yourself into print, another of my selections (see below), as well as a slew of writing gurus ranging from Brenda Ueland to Natalie Goldberg and Ray Bradbury.

Bell begins each section by presenting his philosophy of the task, then proceeds through self-editing with various chapters on each aspect of the work (character, plot, POV, etc.), asking probing questions along the way to get the writer deeper into their novel, and offering exercises to assist with the understanding of the element at hand as well as its relevance in self-editing.

When he gets to revision, it’s more about process than elements and analysis, but Bell is equally insightful in his discussion.

Bell is a skilled author and editor.  He writes from his experience in self-editing.  This perspective is what sets my first pick apart from the others.

2. The artful edit: On the practice of editing yourself by Susan Bell (Norton, New York, 2007).

Susan Bell is a veteran editor and author, but her authority and perspective derive from the former role.

She breaks the self-editing task into Macro and Micro phases, again, providing examples, checklists, and exercises to deepen understanding. Then Bell offers what she calls her Master Class, provided in the form of experts in different creative fields (photographer, film, etc.) and what each can teach writers about how to make their story come alive.

Finally, she provides an overview of the evolution of editing, fascinating in itself.

Bell applies investigative zeal to her book, and it offers unique insight into the world or authors and editors, their relationships, where one begins and the other ends, and what the writer can do to become both.

3. Self-editing for Fiction Writers: How to edit yourself into print by Renni Browne and Dave King (Second Edition, William Morrow, New York, 2004).

First published in 1994 by HarperCollins, Self-editing for Fiction Writers is seen by many as one of the definitive works on the subject.

As with the James Scott Bell’s book, Browne and King’s breaks the task of self editing into its elements (characterization, dialogue, voice, etc.) devoting a chapter to each with examples and exercises.

One thing that I appreciate is the first chapter: Show and Tell (emphasis mine).  The point is made, and I fully agree, that while the writer should endeavour to show, that there are some places in your novel where telling is not only appropriate, but necessary.  It is the skilled writer who knows the difference and knows what technique should go where.

I also enjoyed the collaborative tone of the book.  When the authority is identified by “we” and not “I,” something rhetorical and clever happens: readers begin to feel that they are a part of the illustrious editorial team that wrote this book.

It’s an inclusive way of writing that empowers reading-writers to believe in their ability to self-edit.  The doors of the country club have opened, my friends, and we have all been invited in for drinks 🙂

The Wordsmith Studio Goodreads group is currently reading this book and it’s been a wonderful opportunity for me to get reacquainted with some old friends.

I recommend all three books highly (not to show favouritism or anything).

Do you have any books on self-editing that you would recommend?  Share their titles and maybe a few choice words of review in the comments so everyone can benefit from your experience 🙂

Writerly Goodness is calling it a night.

What does everyone else in Tellurin believe?

5 religions

Last week, I wrote about the two main religions of the Tellurin (humans): The Faithful, and the Holy Mother Church (HMC).  But what does everyone else in Tellurin believe?

You didn’t think I was going to stop at two, did you?

Well, I’m not.  But I’m not going to go into great gaudy detail about them either.  In the process, you’ll learn a little more about the various inhabitants of Tellurin.

Other Tellurin religions/belief systems

While the Parimi, Haldane, Espanic, Island Kingdoms, Saxon, Sami, and Skaldic all believe to a greater or lesser extend in Auraya and espouse The Faithful religion (some distinctively coloured by their own pagan belief systems), and the Caldone alone believe in the HMC, there are still other Tellurin cultures that believe in neither.

The Nubiin espouse a faith based in the divinity of their ruler, or Osire, and resulting cult of death.  The Osire (a man or woman) is tied to the land, responsible for the weather and tides that provide for a fruitful growing season in a relatively arid region.  Prosperity in the form of abundant crops and livestock result in a long rule, the opposite can result in a short one.

When an Osire ascends, work begins on his or her funerary monument.  The relative greatness of that monument and the treasures enclosed with the deceased is tied to the length of their rule.  Sound familiar?  It should.  The Nubiin are based losely on the Egyptian culture.

In the wake of the Cataclysm, and the advent of the devastating storms of Vedranya, the Nubiin faith was shaken.  If the Osire held no power over the storms, how could they be considered divine?  For nearly a hundred suns, the Nubiin struggled, even adopting a bastardized form of The Faithful religion for a while, but eventually, they returned to their traditions, rationalizing Vedranya as the cost of their prosperity otherwise.

The Hussar of the plains believe that the gods exist, but that they have no interest in what happens in Tellurin.  They believe in the power of a good horse, the strength in their limbs, and the pleasures of a life honourably lived.  They have an ethical code rather than a religion per se.

The Shooksa-Nai of the north-western region of Tellurin still live in a tribal fashion and have an animistic belief system, that is they believe in the spirits of things.  Their shaman are their spiritual leaders, healers, and advisors.  The Shanzu of the Deep Forest are similar.

A word about those pagan belief systems I mentioned off the top.  They relate to the first gods, the akhis.  Most revolve around the lord of the land (Zaidesakhi) and the lady of the waters (Augesahki).  Sacred groves were often consecrated to them.

Non-Tellurin religions

The okante (think orcs) territories are just south of the Shooksa-Nai and they too are a tribal, animistic people, and were largely peaceful until Yllel co-opted them into soul-slavery.  Now they live in fear of the mad god and do his bidding in the hope of saving their people from his wrath.

The krean (think trolls) are a seafaring people and revere the oceans and weather as their deities.  This has its roots in the akhis as well, Augesakhi and Freyesakhi.  Like the okante, they have been enslaved by Yllel and live in a similar fear of him.

The grunden (ogres), who live in the mountains, and blinsies (goblins), who live in the Deep Forest and love to harras the Shanzu, have no religion, but are also enslaved to Yllel.

The anogeni, as I’ve written in the past, were once the hands of Zaidesakhi, the fingers of Augesakhi.  The hidden people are special.  Though they’ve lost both “parents” they live in the belief that they will return to their children.  They have no true religion, because they know the true nature of the gods.  They do not require a structured religious practice as such.

They not only believe in the spirits of things, they actually study them and know them as friends.  There are twelve plants whose spirits have proven especially powerful: the ashkiwine.  It is through their relationships with the spirits that the anogeni practice their form of magic.

Because of their relationship to the akhis, they also know the spirit of the world, which they call the anoashki, the great mystery.  He is their grandfather, and they serve his purpose, one of the primary goals of which is to resurrect the fallen akhis.

Though the anogeni we meet in Initiate of Stone live in the earth, there are other groups of the anogeni that make their homes in the great trees, and in the oceans.  These last are an aquatic form of the anogeni, but they don’t have fish-tails 🙂

Another interesting thing about the anogeni is that they hold the memories of their ancestors, are born with them in fact.  As a result, they have a complex system of prophecies based on these memories and the patterns they have seen in them.  These prophecies and the anoashki guide them.

The dwergen, similarly, have no structured religion.  Dwergesakhi still lives in the heart of the earth, still speaks to them, and they know him well.  A self-evident god requires no faith.  Dwergesakhi is their creator, though, and as such they offer him respect and will do his bidding unquestioningly, as any good children might.

The eleph, being from Elphindar, are a little different.  Elphindar has no gods, but the eleph still revere the kaides esse, or the powers that be.  They believe in a kind of clock-maker, something beyond their understanding that created the universe, but then left the experiment to tick itself out in the fullness of time.  Like the Hussar, they have an ethical code by which they live.

When the eleph first arrived to Tellurin, Auremon came to them to try to make amends.  They were startled that the kaides esse of this new world took corporeal form and that they intervened in the affairs of mortals.  Since he confessed his role in their eviction from Elphindar and his inability to restore them, the eleph had no use for Auremon, and rebuffed him.

Not long afterward, the eleph encountered Yllel, when the mad god attempted to enslave them.  Yllel could not trick them, however, and this encounter only served to entrench the eleph enmity of the Tellurin gods and the people who worshiped them.

Finally, the favrard espoused an intricate system of ritual and discipline that did not focus on one god, but on all of them, past and present, known and unknown.  When Yllel enslaved them, he made them abandon their spirituality.  Some attempt to cling to their past, but Yllel punishes them for it.  The favrard are Yllel’s special pets, and one of the few peoples that he can possess.  The tortures he can inflict from within are fearsome indeed.

With this, we’re almost at the end of my world-building epic.  Next week, I’ll talk about some of the other distinctive features of Tellurin, some of the cities, keeps, towns, and villages that figure in Initiate of Stone, as well as a few odds and sods.

I hope you’ve enjoyed hearing about Tellurin and the characters in my novel.

I’m Writerly Goodness, circling three times and settling down for a nice sleep.  Until next week!

Building your writing resume: three points to consider

This topic has come up in a peripheral way on Wordsmith Studio: As an unpublished, or even as a not-recently-published author, what can you do to bolster your writing resume?  I say peripheral, because the actual question asked was whether it was worthwhile to enter contests because many of the entry fees are expensive/potentially prohibitive.  I believe the question was posed in the context of accruing publishing credits, however, and that’s when I started to think about this topic in earnest.

So for better or worse, here are my thoughts on the subject in the context of my personal experience.

1. Contests

Contests can be fun.  They can inspire you, particularly if they have a theme you can latch onto, and the deadline always helps to motivate.  The issue for me is that many contests in literary magazines, whether for poetry or prose, carry with them entry fees, and some of these can be as much as $40 (!) for a single entry.  If that entry is a single poem (not epic, they usually have line limits), or a 2000 word or fewer short story, you really have to weigh the benefits of paying someone to consider your work, which already carries with it a labour cost in author-hours spent writing/revising.

Food for thought: Value your work.  How much do you think it cost to write?  Even at minimum wage per hour (and I’d advise a higher value than that) it’s probably more than the entry fee.  How much are you willing to pay to have your work published?  In the beginning, we may all have to pay for this consideration, but it’s important to remember that unless you have a really good day-job, you’re going to reach the point of diminishing returns sooner than later.

Yes, you can write off the entry fees on your taxes if you claim your writing as self-employment, and yes, you often get a year’s subscription to the magazine or journal, which you can declare as income on your taxes as well, but you have to consider the relative cost for benefit.

For example: If you’re paying a $25 entry fee to receive and annual subscription worth $15 or $20, this may not be in your best interest.  Sure, you may stand to win $500 if you place first in the contest, but if the magazine or journal holding the contest is well-known, you’re going to be up against some stiff competition.  Take the possible purse out of the equation and work through your numbers again.  If you don’t win, or even place, will this still be a good investment for you?

Contests are sometimes a way for a magazine or journal to generate some fresh material, gain new subscribers, or refill the enterprise’s dwindling coffers.  If you like the journal and want to support them, consider a paid subscription and simply submit to them according to their submission specifications (see below) to see if you can get published by other means.

Further, most magazines and journals that hold contests receive so many entries that their judges cannot possibly comment, even in general terms, on the quality/suitability of your work.  Entering a contest may be a good experience, but if you’re aiming to get critical feedback, it’s not your best bet.

Note: The concerns for poetry are a little different than for prose, at least here in Canada.  A poet can rarely make even a meagre income from their work unless they self-publish, and even then, the costs of producing the anthology often outweigh the profits derived from sales.  A best-seller in terms of poetry might be 500 – 1000 copies and the poet often has to go on the road (or start up a YouTube or podcast channel to promote their work) to give public readings and drum up interest in their work.  In my experience, poets write for the love of poetry.  They’re not aiming to make money from the endeavour.  The fact of publication is often worth the cost, whatever it happens to be, and most poets are gainfully employed in other, though sometimes related professions, to offset the costs associated with their calling.

My advice: Look for contests that have low or no entry fees.  They do exist.

2. Calls for submission

Which brings us to our next consideration: calls for submissions.  Most magazines and journals do have their criteria for submission posted on their Web sites.  Occasionally, periodicals, or even publishers wishing to put out an anthology will have a themed call.

Like the contests listed above, themed calls can be fun and often for the same reasons (theme, deadline, etc.).  One consideration that you should keep in mind is the potential for resubmission.  If the theme is too specific or narrow, the story or poem produced thereby may not be suitable for submission elsewhere, unless another publisher is interested in Animal Bollywood, or Japanese Steampunk.

Note: Follow the submission guidelines carefully.  Many publications weed out submissions that are not perfectly aligned with their criteria, particularly the more popular or well-known ones that are flooded with the work of hopeful authors.

Some magazines close their submissions once they’ve received what they deem to be “enough.”  Usually, this has to do with their publication schedule.

For example: A quarterly (four times per year or every three months) that publishes three to four short stories per issue might close their submissions after receiving eighteen to twenty stories (a year’s worth plus a few back-ups) that they deem suitable for publication.

This can happen in any genre (poetry or fiction) or any genre within fiction or poetry (SF, fantasy, romance, mystery, etc.).  This only reinforces the importance of looking up the submission guidelines for whatever magazine or journal you choose to submit to.  If you rely on annual print publications to plan your submission strategy, this is especially important.  The periodical’s or publisher’s situation could have changed since the guide was produced.

Remuneration: These terms can also be found on most magazine’s or journal’s Web sites.  Often, for fiction, it will be a sliding scale of cents per word depending on the length of the story.  It may be a flat fee per poem.  Some journals, particularly poetry or literary journals, will only offer contributor copies, or a year’s subscription.  Once again, as with the contest entry fees, weigh the benefits of publication.

A note regarding online publications: Online publications may not offer contributor copies either (because there is no print version), and if relatively new, may not be able to pay much, if anything.  If they are established enough to have advertising income they may provide remuneration.  Once more, read carefully.

In most cases, it will be rare that a piece of creative writing submitted in response to a call will receive detailed commentary. Once again, it’s a matter of numbers.  If you had to read a hundred short stories, would you be able to give each one individual attention?  We’d all like to say that we would, but I think the reality is that after ten or so, we’d all admit to a certain amount of exhaustion.  And to be fair, why give commentary to a handful, when everyone deserves the same consideration?  This is why most publications will not go this particular extra mile.

If you do receive a few comments or pointers: excellent!  It means that your submission was good enough to merit some extra time and attention.  If the commentary is specific, take heed and use it to your best advantage.  If it’s simply complementary, keep it, and try not to use it as an excuse not to edit and revise before submitting the piece to another venue.

3. Resources

One of the most popular series of guides is the Writer’s Digest series: Writer’s Market, Novel & Short Story Writer’s Market, etc.  I might recommend a subscription to the Writers Market.com service, which will have resources/listings updated in real time and on a regular basis.

For Canadians there is The Canadian Writer’s Market, but I’ve found that WD has been getting better and better at keeping their Canadian listings up-to-date.  This may be a good resource for those dedicated to publishing in Canada.  It comes out less frequently than WD, and so checking out the individual Web sites of publishers and publications becomes very important.

While the Interwebz can provide a plethora of resources, I’ll recommend Duotrope as an excellent starting point.  The service is currently looking for donations to remain in operation as a free resource.  If you’ve used the service and found value in it, seriously consider donating.

That’s all the Alchemy Ink Writerly Goodness has for this week!

Until next time!

Speaking of speaking to the spirits

English: Religious symbols from the top nine o...

English: Religious symbols from the top nine organised faiths of the world according to Major world religions From left to right: 1st Row: Christian Cross, Jewish Star of David, Hindu Aumkar 2nd Row: Islamic Star and crescent, Buddhist Wheel of Dharma, Shinto Torii 3rd Row: Sikh Khanda, Bahá’í star, Jain Ahimsa Symbol (Photo credit: Wikipedia)

A.K.A. Religion and spirituality in Tellurin, part 1

After last week’s lovely vacation from worldbuilding … it’s ba-ack 🙂  If you recall, last instalment, I talked about the specifics of how the magick works.  Part of that dealt with the nature of Ferathainn’s talent: her ability to communicate with the spirits of things.  We’re going to take that metaphor in a different direction this week.

So I’ve already covered the gods, and given a basic rundown of the history of Tellurin.  What’s left to say about the religions?  A fair amount 🙂

The two main religions in Tellurin, The Faithful and The Holy Mother Church are based on Auraya.

Once upon a time, on the eastern coast of Tellurin, the Parimi, Espanic, and the Haldane peoples lived in harmony with the Caldone.  Though all from tribal origins, all but the Caldone had settled into stable, agrarian territories that grew into allied provinces.

The Haldane were great artists and philosophers.  Their main tenet was to live every day to its fullest, to be joyful in the moment, and to follow their bliss.  This led them to strive for excellence in whatever profession they pursued.

The Parimi were of a similar disposition, but they were epicures verging on hedonism (eat, drink, and make love today, for tomorrow, you may die).

The Espanic expressed their philosophy in a different way.  They were great engineers, navigators, and scientists.

All Tellurin knew of the gods, but there was no codified religion yet.

In those days, Auraya, Auremon, and Tryella were active in the affairs of the Tellurin.  Auremon and Tryella weren’t interested in thanks or recognition, however.  Their efforts were altruistic.  Auraya loved the adoration and her partner and daughter were more than happy to let her take credit for their good deeds.

One of the Haldane began to collect tales of divine providence and intervention, and wrote them down.  He signed each story, The Faithful Scribe.  This collection became the Kas’Khoudum, or book of light.

The Parimi took these writings, and developed the set of practices that became The Faithful religion.  Mostly, they gathered at the full and new moons to share tales of wonder, to sing songs about them and to recite poetry based on the tales.  They shared food and drink.  In short, it was a big party that made everyone in attendance happy.  The Haldane and Espanic took to this form of gathering like bees to pollen.

Word of The Faithful gatherings spread beyond the borders of it home provinces and others began to adopt those practices.

The Cadone, however, were still largely a tribal culture.  Though they had cities, these were military strongholds and training centres.  They raided and attacked their neighbours, taking the conquered people as slaves.  When they observed The Faithful gatherings among their slaves, they thought it was pure debauchery and the Kas’Khoudum, a work of heresy.

Their Auraya was a warrior queen, champion of the bold and fearless.  They had established The Holy Mother Church in her name as an administrative branch of their great armies.  They determined that The Faithful had to be stamped out.

Though they drove the Parimi, Haldane, and Espanic peoples from their homelands and pursued them across the continent, Auraya intervened and chose one of The Faithful, Alain de Corvus, to be her Kas’Hadden, or hammer of light.

He saved the refugee peoples, turned back the Caldone, and the Parimi, Haldane, and Espanic settled peacefully on the western coast of Tellurin.

Over time, the religion of The Faithful became ritualized and the practice less joyful.

Yllel, trying to influence The Faithful for his own nefarious purpose created his own book, the Rada’Khoudum, or book of darkness (misleadingly translated as the book against darkness).  This was a book of ceremony and ritual, including a number of spells that when used, would actually bind and drain Auraya’s power, eventually weakening her.

After the Cataclysm, Yllel directed his soul-slaves to place the Rada’Khoudum into the hands of the surviving Faithful.  The Rada’Khoudum became the basis of modern Faithful practice and the Kas’Khoudum became a pleasant book of incredible tales, eventually laying forgotten and gathering dust on a shelf in the Great Library at Aurayene.

It might be helpful to think of The Faithful in the time of Initiate of Stone as analogous to the High Anglican Church in its early days, when multiple sects of Christianity were emerging and religious persecution was rife.

Think of the Holy Mother Church as Christianity in the time of the crusades, except that their collective target is any religion that is not HMC, magi, and any people not Tellurin.  They’ve been waiting and planning for years to execute their holy war.

Next week: The other religions of Tellurin.  You didn’t think I’d stop with two, did you?

Have a great long weekend!

Writerly Goodness, signing off.

The endless, stuttering, intermittent draft

As promised, I’m taking a break from worldbuilding, itself a fairly endless task, to talk about my most recent draft.

Officially, this is number six (oh gawd, will I ever be finished?) but I’ve actually been through the MS once, and now I’m editing in fits and starts between critiquing and platform-building, and working.

I’m so tired, I feel like I’m sleepwalking.  With my somnabulant history, maybe I am …

I started honing number six in January when I joined my critique group on Author Salon.  The focus, at first, was my profile, which only featured about six pages of my writing, plus a short synopsis, hook line, conflict statement, protagonist, antagonist, and other character sketches, unique world, climax and denouement.

I still haven’t got the hang of it.

In February, AS announced their first Showcase, and I submitted my bits and pieces, only to be advised that my novel was far too long to be considered.  This happened at the same time that my original blog, labbydog, was hacked.

Faced with two fairly substantial pieces of bad news, I was initially paralyzed.  As I cobbled together my online life, I tried to figure out how I was going to compress a 250,000 word novel into 110,000 words (the AS upper limit).  I sat in a stunned boggle for days trying to think of what I could cut without sacrificing the story.

When my mind stopped spinning long enough to have a coherent thought, I realized the solution was simple, and had been staring me in the face the whole time: cut the bloody thing in half, revise, and edit down from there.  It was a far less daunting task that the one I was considering, and eminently doable.

So I cut, and went through the whole thing, tweaking as I went.  My mid-point was actually a little more than half-way through the original MS and even after that first review, I was still at 150,000 words.

In March, I also posted my first 50 pages to the AS critique group.  Well it was supposed to be the first 50 pages, but mine was close to 90.  The feedback I got was great, but meant that I would have to rewrite a fair chunk of my first act.  I started thinking about how I was going to do that.

Then life got a bit crazy.  March 14 would have been my dad’s 71st birthday, followed in quick succession by the anniversary of his death and funeral in April.  I wanted the world to stop at that point, but the crazy continued with some unexpected kudos at work and a new position in May.

At that point, I was just struggling to keep up, treading water and taking big gulps of air while the waves washed over me.  I know I was overwhelmed.  I knew it even then, I just didn’t have the time to feel it.  I didn’t work on my novel for the entire month of May.

Since then, I’ve conquered the rewrite, revised 30 pages out of the first part of Initiate of Stone, and just recently returned to the critiquing world.

So I haven’t finished this strange draft yet.  I have to work through the three remaining parts of the novel and cut the words/pages to the point where IoS is a streamlined machine, within the AS word limits, and hopefully suitable for a future AS Showcase.

I also have to revise my profile (again) to try and reflect the unique angle my novel presents.  This is a challenge, because IoS is a straight up, traditional fantasy.

What this process has taught me so far:

  • Life continues to happen while you’re making other plans.  It doesn’t stop because you want or even need it to.  The good and the bad crop up at the most inconvenient times and you just have to deal, take care of yourself, and stop worrying about what everyone else thinks.
  • Balance is the thing.  Time and project management skills come to the fore when you’re under stress.  Do what you can and don’t feel guilty.  It is enough.  You are enough.  All will be well.
  • Don’t stop writing.  Even though I wasn’t working on my novel, I was still writing, critiquing, and blogging.  Return to the words every day, and they will reward you every time.
  • Have a plan, or, if the plan you have isn’t working, change it up.  You can be the most meticulously organized person in the world, and something will always happen that sets everything awry.  It’s not a failure unless you quit.  Sometimes you just have to angle into the wind a bit more to keep sailing in a straight line 🙂
  • Write what you want to write, but then you have to find a way to make the concept of your novel interesting to an agent or publisher.  I’m still working on this one.

Will let you know how it goes.

A wee side note here: I’ve started using the super-cool journal my friend Margaret gave me for Christmas.  Embossed leather cover with a nifty semi-precious stone embedded in the leather, home-made, recycled paper laced into the cover.  I even have a refill that I can lace in when I’ve used up all of these pages.

Isn’t it just the coolest writer-gift ever?  I think so.

How is your creative project going?

Mage or magus, magi or mages?

Last time on work in progress: The dull detailing of days, weeks, months, and years in Tellurin.

As promised, here is my theory of magic in Tellurin.  It actually starts about thirty years ago with me in confirmation class …

You may think confirmation a strange place for this, but I started theorizing things that had nothing to do with Christianity.  And you know what?  I was indulged, even encouraged by my instructors, two wonderful, open-minded people.  Shout of gratitude going out to Rick Shore and Marg Flath!  For them, it was healthy to question, explore the questions, and come to your own conclusions.

One of the things I theorized about was the nature of energy, consciousness, the soul, what might be termed miracles, and what might happen after we die … to me it was all connected.

In science (incidentally one of my confirmation instructors was also my grade 9 and 10 science teacher) we were learning that matter and energy were the same thing.  We learned about the laws of thermodynamics, including: energy can never be created or destroyed, but only changes form.

So to me, it wasn’t that far a leap to think that if we, humans, were made of matter (therefore energy) that thought, the soul, and all the wonderful things that made each of us uniquely ourselves was a kind of energy.  It couldn’t be destroyed when we died, it could only change forms.

So how does this relate to Tellurin magic?  Well really this species of thought contributed to both the magic and religious systems of my world, but here’s what I drew from my theorizing about magic: it could exist, just like any other kind of energy.  It would all be a matter of trial and error to figure it out.  It would be a kind of scientific experiment …

You may remember from my post about the cosmology of Tellurin that my interpretation of the big bang was that something within the homogeneous whatever that existed before the universe (I called it the One) recognized its independence.  In that moment, everything else within the One had to become distinct.  Boom!

But in my universe, not all kinds of energy are distributed equally.  The thing that recognized its independence (what became Auraya) carried more than its fair share of a specific kind of energy, and Tellurin, the planet, bore an equivalent amount.  That’s why the world has its own spirit and consciousness.

So Tellurin is a magic-rich world, and potentially any of the beings living on or in Tellurin can access that energy if they have the talent.  Talents are another group of senses that allow their possessors to recognise source and influence or manipulate it in specific ways.

Aside from Auraya, Tellurin, and the other gods of the world, everything holds its own share of the source of all things, or, simply the source.  In the people of Tellurin, this energy is bound to the spirit or soul.  It’s part of what makes them what they are.

When the primitive Tellurin first discovered their talents and their ability to manipulate the source, they called themselves sourcerors.  They learned in communities, experimenting with their various talents and expressions of source, categorizing and naming them as they went.

Along came a man named Halthyon Morrhynd.  He was actually an eleph from Elphindar, crossed over into Tellurin through one of the Ways Between the Worlds.  Incidentally, these Ways are just another expression of the source in Tellurin, a natural phenomenon.   If worm-holes could exist and function in a stable manner without affecting the matter and energy around them, that’s what the Ways would be.

Halthyon, as I’ve mentioned in a previous post, is a bit of a megalomaniac.  In Elphindar, he’d tried to stage a coup against the anathas, or council of elders, and institute a kind of magocracy.  The eleph called source in their world the kaides esse, or the powers that be.  Sourcerors were called kaidin.

The result of Halthyon’s attempt to wrest power from the anathas was that he failed and was ostracized, or made shuriah.  The eleph were the only people in Elphindar.  Ostracism was generally a death-sentence.  Elphindar has no gods either, only the kaides esse, and those in significantly lower amounts than source in Tellurin.

Elphindar would not satisfy Halthyon’s ambitions, but once he found the Way and made it through to Tellurin, Halthyon saw this new world as a paradise.  He instantly made the connection between the source of all things, the kaides esse, and the gods of the new world.  He understood that if he could find a way to contain enough source within him, that he could transcend mortality and become a god himself.

The source existing in the things around him wouldn’t do.  He’d have to expend nearly as much source in the destruction of inanimate objects as he would receive from said destruction.  The gain would be negligible.  The people though, them he could use.

So he found the fledgling sourcerors of Tellurin and taught them.  In time, they “grew ripe” and he was able to “harvest” them by killing them and stealing the source carried with their souls.  The way to do this, was to call the deceased sourceror by name, and thus summon his soul.

Sourcerors began to take source-names, secret names to prevent Halthyon from learning the name that could call their soul and source to him, but Halthyon was skilled at telepathy, and could discover their secrets.

As he waited for some of them to ripen, other sourcerors grew powerful in their own rights, learned what he was doing to their fellows, and mimicked the practice to accrue their own stores of source.

The brothers Kane and Jareth were two of these surprising sourcerors.  Kane was as obsessed with gaining power as Halthyon, but he was also concerned that Halthyon would murder him before he could get very far, so he started to develop defences, the chief of them being binding.

His early experiments were with animals.  He bound his soul and source to a creature, and if he was killed, so the theory went, his soul and source would remain safe in the beast.  These he called familiars.  Kane was a good scientist, and decided to test his theory after sharing it with some of his fellow sourcerors.

Unfortunately, the consciousness of the animal interfered with that of the bound sourceror, and the animal hadn’t the capacity to use source, and so quickly fell prey to the predatory sourceror.

His next experiments involved people who had no noticeable talent.  These he referred to as homunculi.  Sadly the same thing happened with them as did with the animals, and these too, he discarded as a failed experiment.

Then he started playing with constructs, which he called golems.  These experiments were never wholly successful.

In the meantime, Kane’s brother Jareth, whose primary talent was geomancy, or manipulating the earth element, conducted experiments of his own.  He decided that inanimate objects would make better subjects for binding.  There would be no consciousness to interfere with the bound sourceror’s, but this would necessitate having a partner who would be able to release and restore the sourceror after the death of his or her body.

Jareth’s experiment was much more successful than Kane’s and was widely adopted, even by Kane himself, but no solution was perfect.

Sourcerors like Halthyon and Kane, after killing another sourceror, would search out the partner, and torture them until they revealed the secret of unbinding their victim.  If the partner was stubborn enough, or faithful enough, to keep the secret, then they could simply be killed.  Although the murderer would never benefit from the source of their victims this way, their victim would forever remain trapped in whatever object they’d bound themselves to.

This is eventually what happened to Jareth.  Halthyon slew him in sourcerous combat and went in search of his partner.  Kane got to her first.  Laleina was not only Jareth’s binding partner, but they were also lovers, a relationship that Kane always envied.

Laleina wasn’t cooperative and would not divulge Jareth’s secrets.  Kane knew, to his regret, that he could not keep her alive.  Halthyon would eventually come calling and Kane wasn’t ready to face the eleph.  In a twisted bit of experimentation, Kane bound Laleina’s soul and source to one of his failed golems.  He’d noticed that metal tended to dampen the effect of source.

And so Laleina was trapped in the thing that would eventually become the Machine.

The sourcerous world continued along the same violent lines for centuries, but Auremon eventually decided that he couldn’t let things go on this way.

His idea was to voluntarily surrender his godhood, and his god’s share of source, to Tellurin, hoping that more source in the world would allow Tellurin to even the playing field among the sourcerors, and keep the power-hungry ones from victimizing the rest.

It didn’t work out as well as he thought.  Too close to one of the Ways Between the Worlds, he tore it open and half the population of Elphindar was sucked into Tellurin before the Way could be repaired by Auraya.  The sourcerors didn’t behave any differently, and Auremon had to concede his failure.

The only thing he could think to do, was to teach young sourcerors how to use their powers responsibly.  So he set himself up as a sage in a mountainous island off the western coast of the main continent.  Auraya created a great castle for him there, and eventually all sourcerors found their way to Auremsart.

Auremon taught ethics more than anything else.  It was the sourcerors themselves who thought that if they changed the names of things, that they could change the way people behaved more effectively.  So source became magick, sourcerors became magi, and they instituted a rigorous initiation process that would so instil Auremon’s ethical code into their students that there would be no risk of any of them becoming monsters.  They called their new discipline Agrothe, the followers of the code, in the old language of the land.

They policed themselves too, and started setting up schools of magick in other cities.  Business was booming.  And then Yllel came in disguise and killed his father.  Auremsart crumbled, became the Spire, and two kindly elementals from Elphindar resurrected Auremon and bound his spirit to the stone that was all that remained of his earthly home.

How the Agrothe functions in Tellurin at the time of the novel:

  • As soon as the prospect’s talent begins to manifest, training begins.  This can be anywhere between five and thirteen suns of age.  The prospect becomes an aspirant.
  • This period is one of intense theoretical and ethical training, highly structured, lasting thirteen suns. This phase of training does not guarantee initiation.  If evidence of cruelty or insanity is detected by the Master, the aspirant is taken to a mind-mage, and their talent crippled.
  • The aspirant is initiated.  This phase of the training introduces the initiate to their talent(s) in a gradual, disciplined fashion, and also lasts thirteen suns.
  • The initiate is apprenticed, gains some autonomy and is allowed to experiment in a limited fashion.
  • After thirteen more years, the apprentice could become a master in his or her own right.  If further training is deemed necessary, an interim period of guided practice could be instituted.  The mage operated independently, but under the watchful eye of their master.  This period could also last thirteen suns.
  • At any time, if the student decides, they can withdraw from training, once more having their talent crippled so that it cannot be used in an unauthorized or unethical fashion.
  • This is why most women, wanting a family and life outside of the Agrothe, never make it to initiation.

Aeldred sensed Ferathainn’s potential at the eleph ceremony of Shir’Authe, when she was only a day old and newly abandoned in Hartsgrove.  Her talent was prodigious and he began her training when she was four suns old.

Most aspirants only evidence one or two talents, the rest developing with age and experience.  Most full-fledged magi might have five talents at their disposal, but it will be the one or two that showed themselves first that will be the mage’s primary talents.

Ferathainn possesses aliopathy, or the ability to speak to the spirits of things, which in turn feeds into her talent at evocation and summoning.  She is uncommonly talented in mind magick, able to communicate through thought speech with those who do not share the talent, and can travel in spirit with ease.

Aspirants are not allowed to use their talents prior to initiation, but Aeldred does not want to lose Ferathainn as a student, so he allows the girl latitude.  Besides, mind-magick is not one of his stronger talents, and he cannot prevent her from doing what comes naturally to her.

He does not want to call one of his Agrothe brothers in for fear that Fer will be taken away from him.  Further, he fears reprimand for his unorthodox training methods.  For similar reasons, he has not prevented Ferathainn from becoming betrothed or married.  He feels that if anyone can balance a life of magick and domesticity, it will be Ferathiann.

He hasn’t explained much of this to Ferathainn.  He hasn’t even explained her talents to her.  In truth, he’s a little afraid of what she might become, and that his lenience may lead her to the forbidden ways of sourcery.

She will be the first Agrotha initiated in two hundred suns.  That’s too great a prize for Aeldred to resist.

Next week: Everything little thing she does is magick!

Have a great weekend everyone!

World info, or the boring stuff that worldbuilding sometimes entails

Ok, so now that I’ve announced that I’m going to bore you all to death, you can all run away and do something fun with your Friday nights …

Last time, on WIP (before we were so rudely interrupted by the outage): The history be done!  For now.  You never know, I may have to go back a write a novel about the past of Tellurin someday …

As I’ve mentioned often, I’m a pantser.  I start with an idea, I write though the first draft, then I go back and start playing.  I do character sketches first, then history, then I start getting into the systems.  This post is about how the world works.

In reality, I know that a world like this probably can’t exist.  It’s too convenient.  Everything lines up exactly.  But this is a fantasy people.  And these are the rules as I’ve made them.

Tellurin has:

1 sun, very similar to earth’s sun, a young ‘un.

1 sunspan (or sun) = 364 dayspans, or days (exactly 13 moonspans of 28 days a piece)

A day is 24 hours, an hour is 60 minutes, a minute is 60 seconds … Gotta have something familiar!

1 moon, large enough to have the thinnest of atmospheres, completely covered in ice.  Looks blue because of the reflected light from Tellurin.

1 moonspan (or moon) = 28 days

There are 13 moons in a sun and they are called:

Isto, Sein, Terza, Quade, Cinquo, Sexta, Septo, Octa, Ninte, Dente, Isten, Seinen, and Terzen

The seasons are:

Shoudranya, the season of spring forth (most people don’t use the old names—they’re considered “stuffy”) comprised of Isto, Sein, and Terza

Zaidranya, the season of the bright sun comprised of Quade, Cinquo, and Sexta

Mardranya, the season of leaf fall comprised of Septo, Octo, and Ninte

Vedranya, the season of storms comprised of Dente, Isten, Seinen, and Terzen

And here’s where my paganish leanings enter the picture.

The sun begins in Shoudranya when the rains stop and the growing things begin to spring forth again.

On the first day of Isto, the festival of Kiestaya the awakening is celebrated.  Imbolc-like.

On the first day of Terza, the festival of Anestaya, the engendering or sowing is celebrated.  Day and night are equal.  Somewhere between the vernal equinox and Beltaine.

On the first day of Cinquo, the festival of Huostaya, the early harvest, is celebrated.  The longest day.  Summer solstice and Lunassadh-like.

On the first day of Septo, the festival of Uistaya the second harvest is celebrated.  Day and night are once again equal.  Autumnal equinox and Octoberfest-like.

On the first day of Ninte, the festival of Sestaya the final harvest is celebrated.  This is when the final slaughter is accomplished.  Samhain-like.

Vestaya or the closing, the only moveable festival, is observed on the first full day of storms.  Occasionally it can even occur before the final harvest.  Remembrance day-like.

The last festival of the year is celebrated on the first day of Seinen: Reshtaya the turning.  The longest night, though no one living can tell with the persistent cloud cover of Vedranya overhead.  Winter solstice-like.

Ferathainn is born on Sestaya.

Each moon is comprised of four seven-day weeks:

Selneth, the full week; Gebbeth, the waning week; Kiereth, the dark week; and Ebbeth, the waxing week.

The days of the week:

Sunday, Moonday, Stoneday, Windday, Waterday, Fireday, Spiritday

The older names for the days of the week:

Zaides, Azures, Telles, Zephes, Auges, Flames, Spirites

A date might be read Kiereth Zaides of Cinquo (Sunday of the third week of the fifth moon).  This also might be more commonly called Dark Sunday of Cinquo.  Most people no longer remember the old names or bother to keep that knowledge alive.

This was one of the things that I had to know about my world.  No one ever states or writes a date in the novels.  This is just for me to be able to keep things straight.  I even have a document in Word that I’ve set up as a calendar, so I can keep track of when things are happening.

I actually enjoy stuff like this.  I’m that much of a geek.

More systems next week (I can hear the screams already), but these systems will be more interesting.  I’ll get into the magic system, and this will be a little bit more like a story than a list of stuff 🙂  If there’s room, I might even fit in something about the religions of Tellurin.

And if I can get my brilliant man to fix my scanner, I might even share my rudimentary map of Tellurin.

I plan a little worldbuiling holiday too.  I have things to share about my current draft and the bizarre way it’s panning out.

So there’s good stuff ahead on WIP.  Stay tuned.

Writerly Goodness signing off.  Have a fan-tabulous weekend!