Last time on Work in progress: The first Kas’Hadden saves the Parimi.
The Parimi now occupied the western coastal mountain region of the continent but they were happy. Having brought with them the best and brightest of their people, they took root and created a province like no other.
The Haldani and Espanic peoples, also persecuted by the Caldone, settled on the western coast as well, but in smaller settlements, though, these two, became provinces in their own rights. The Haldani and Espanic espoused the Faithful religion.
The Parimi continued in their spiritual belief as well, and when the Caldone finally realized that they could no more eradicate the Parimi Faithful than they could the Haldani and Espanic survivors, they relented and struck a balance. The Holy Mother Church established its own religious centre and their own archbishop in Impiranze, Caldone’s capitol city on the eastern coast. Still, it was the holy city of Aurayene and the Archbishop there that became the spiritual centre of the continent.
Each area and culture within Tellurin developed its own language and way of life. Each developed its own economy and its own ruler. Whether king or osire or emperor, Tigernos, Chieftain, or Horselord, each country had its own leader and its own soldiers. They fought with each other to a greater or lesser extent. Those displaced or exiled due to the fighting inevitably found themselves trickling through the mountain passes and establishing towns and villages and small city forts on the western side of the continent.
Each had its own sourcerors, though they may have been called witch doctors, shaman, druids, spirit walkers, or other things. Tellurin developed and grew. Its people developed and grew as well.
Eventually, they negotiated truces and trade routes. Aurayene in the west and Drychtensart in the east became the two largest cities and began to amalgamate power (religious and political respectively) in those two centres.
Auremon’s mistake brought the eleph into Tellurin. Their bitterness at being “trapped” in Tellurin caused them to turn every help away: Auremon, and delegations from Aurayene (the Parimi), Mersea (the Espanic), and Pax (the Haldani). Their desire for isolation and distrust of outsiders was spread far and wide and the people of Tellurin decided to let the eleph live as they chose (so long as they didn’t cause trouble).
The Agrothe was established and its adherents prospered. Soon nearly all developing persons of talent were sent to Auremsart off the western coast to be trained in the official art of magick.
The Saxon began to assert themselves as the new power in Tellurin. Politically, things were moving slowly but inexorably toward a centralized government and high king in Drychtensart.
When Auremon was killed and Auremsart crumbled into the sea, the Agrothe magi on the mainland consolidated in Dychtensart, another coup for the increasingly powerful king. King Druckert (later called the wise) established the King’s University in Drychtensart and the Agrothe disciplines survived there.
Then the Cataclysm happened. This was the battle between Auraya, Tryella, and Yllel. As described in a previous post, the world was shaken by natural disaster in every form. Vedranya in its new and terrible incarnation came to be. Millions of people died. Much of the written history and accumulated knowledge of the previous centuries was lost or destroyed.
In the years following the Cataclysm, the world rebuilt. The Saxon, the strongest nation before the Cataclysm, was the first to recover afterward. The king in Drychtensart was the de facto king of all Tellurin, though there were kings and lords scattered throughout the lands.
The gods were silent and though the religion of Auraya still existed, in both its liberal (Aurayene) and fundamental (Impiranze) sects, it was a changed religion. The Kas’Khoudum and the Rada’Khoudum had both been miraculously saved, but much of the scholarship on the ancient texts was lost and many of the elder scholars had not survived the Cataclysm.
New schools and scholars made it the work of their lives to try to find old texts and recover their knowledge. They spoke to the oldest of the old, the wisest of the elders. But there were pieces missing and there was no context for the pieces of history that were recovered in later years.
Some ambitious scholars tried to recreate history as they thought it should have occurred. A new speculative branch of scholarship arose. Many of them were simple fabulists and their fictions were transparent. Others were more convincing and only served to confuse things further.
The Agrothe had also survived more or less intact, but they too had been changed by the Cataclysm. In the same way as history was being reinvented, the Agrothe too experienced a queer kind of renaissance. The knowledge of the sourcerors that they had so long tried to subsume with their own training and lore was now actively set aside and with the trauma of the Cataclysm so recent, it was a much easier thing to forget about the sourcerors than to try to deal with them.
As for the sourcerors themselves, they survived, but found it far easier to do so without the constant harassment of the Agrothe. They were happy to be forgotten, and yet, new sourcerors continued to be found, quietly whisked away for training, and then set loose on an unsuspecting world.
At the opening of the novel, the political world is ruled by King Romnir Raethe in Drychtensart, High King in all but name. Each of the other countries still have their own ruler, but most of these (Nubia, Caldone, Hussar, and the Island Kingdoms) sit on a council that advises King Raethe. The Parimi are represented by Archbishop Hermann Manse, special advisor to the king.
The Caldone archbishop does not advise. The Sami and Skaldic rulers sit on the council when they choose to go to Drychtensart, which is rarely. The Saxon are represented only by King Raethe.
The Shooksa-Nai and the Saanzu never had representatives on the council, though trade envoys appear from time to time. The eleph of Rosingthiel keep to themselves and by and large, most people are happy with that arrangement.
The dwergen and dwergini likewise have their own self-sufficient kingdom beneath the earth, their own king, and trade envoys. The deep-dwellers are more regular in their attentions, however, and visit Drychtensart twice each sun, once in Shoudranya and once again in Mardranya to trade raw ore and enchanted weapons and armour.
The favrard live scattered throughout Tellurin (though some remain on Tahesakhi), serving their dark lord.
The western lands, bordered by the mountains in the east, the Deep Forest in the south, Parime, Haldane, and Espania on the western coast, and The Wilds in the north, are largely independent settlements and free towns that owe fealty to Drychtensart, but pay annual tributes to the surrounding lords and provinces to ensure their safety.
The king doesn’t bother to enforce this fealty, however, with the exception of the mountain keeps, which were Saxon to begin with, and Gryphonskeep, the sole settlement with ties to the Island Kingdoms in western Tellurin.
The Caldone are secretly plotting to eradicate the Faithful and supplant Archbishop Manse with their own archbishop as the religious leader of Tellurin. They are also plotting to take the throne from Raethe. With both religious and scular power secured, they want to cleanse the known world of such blights as magi and eleph, really anyone who doesn’t adhere to the Holy Mother Church.
Everything else is being set in motion by Yllel and Kane. Yllel directs the drogadi to place source bombs strategically throughout the dwergen empire. Drogadi sourcerors detonate the bombs remotely and trap the dwergen in their own kingdom.
His people among the Faithful place the Rada’Khoudum firmly in the hands of Archbishop Manse so that he uses its spells to bind Auraya’s source to kill Callum, the rising Kas’Hadden.
The drogadi rise to the surface and foment chaos in the west. The other enslaved races muster for the coming battle.
The okante, and otherwise peaceful, tribal people, usually live in harmony with the Shooksa-Nai in the Northern Steppes and in the southern part of the wilds, south of the Glass Sea. The krean are sea-faring folk who still call Tahesakhi home for the most part. The bakath live in the Southron Spine, and the grunden in the Northron Spine. The blinsies harass the Saanzu in the Deep Forest, but steer clear of the eleph.
Kane’s sourcerors infiltrate the Agrothe into the very capital and the king’s own university.
This is my cartographically-challenged map of Tellurin. At least you’ll get the general lay of the land.
Next week: What’s a Tellurin year? A month? The days of the week? The seasons? Calendrical mysteries revealed. This stuff will likely never appear in the novel, so Writerly Goodness will be your only chance to see such arcane material 🙂
Until then, good luck and good writing.